The biggest show on Earth

Posted in analysis, games, iOS on December 29th, 2010 by RevStu

It's generally accepted by most sane people that if you want to make money out of something – particularly if it's something that costs almost nothing to physically produce -  you sell it cheap. The mainstream videogames industry is almost alone in continuing to resist this reality.

Some premium titles push that already-horrendous sum up by as much as another £10, plus there are numerous comedy "Special Editions" aimed at the super-gullible, charging as much as £30 or £40 more for discs or books full of screenshots, or little plastic toys.

Now, of course, there's another way.

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When more is less, part 2

Posted in games, iOS, stupidity on December 27th, 2010 by RevStu

This ought to be the enormously endearing tale of a cheery wee monkey in a spacesuit making the universe a cleaner and happier place. Instead, yet again, it's the story of some idiots. SAD FACE.


       
Space Monkey (currently on free promo, so try it for yourself) is a cute little action game of the sort the App Store does so well, except not done so well. But the things that ruin it aren't restricted to Apple's world-enslaving handhelds, and are all too common.

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Angry Birds and the Magic Equation

Posted in games, iOS on December 26th, 2010 by RevStu

As someone occasionally mystified by the rubbish that people buy on "grown-up" consoles, I find the App Store a much more rational place. I can account logically for the success of almost every big hit in the Top 50 – Fruit Ninja and Flight Control and Flick Kick Football are brilliant games, FIFA and Tiger Woods enormous franchises with 20-year histories, Peggle and The Secret Of Monkey Island are excellent conversions of classic titles sold for a tiny fraction of what they cost on other platforms, and so on.

Even Doodle Jump can be explained away (despite the presence of numerous near-identical but superior games) by a combination of fortuitous timing and commendably-frequent and substantial updates bolstering an unspectacular but still pretty enjoyable game.

But as for the year-long chokehold exerted on the top of the charts by Angry Birds, I just don't get it.

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A Christmas miracle

Posted in bargains, games, iOS on December 25th, 2010 by RevStu

Sometime back in the 1990s, some idiot somewhere decided that games should stop being fun, and become more like work. That is, having paid (at that time) £40+ for a shiny new game, you were only allowed to play a tiny fraction of it until the developers felt you'd "earned" the right to "unlock" bits of it that for no good reason you weren't allowed to access from the off.

(Never mind that you'd already "earned" that right by GOING OUT AND DOING A REAL JOB TO MAKE THE MONEY YOU BOUGHT THE BASTARD THING WITH IN THE FIRST PLACE.)

Fortunately, somewhere around 2001 everyone got completely sick of the idea of being made to plough through hours of gruelling, joyless slog in order to be allowed to enjoy the games they'd bought, all those developers were happily beaten to death with jagged rocks, and the ugly blight of "unlocking" was banished forever amid scenes of great celebration across the land.

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A juicy orange at the bottom of the stocking

Posted in bargains, games, iOS on December 24th, 2010 by RevStu

Recently, in the absence of anything very exciting new to play, I spent a lot of time with one of my very first iPod favourites. Pole Position Remix is a game riddled with flaws, and in the light of some of the stuff we're about to discuss its normal £1.79 price point is extremely optimistic.

Over the Christmas period, though, Namco have given it one of its frequent 59p promos, and IF you're prepared to put in a couple of hours of gruelling unlocking work – which I'm by no means saying you should – you'll find something rather splendid hidden away idiotically at the end of it.

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Why I love the modern age

Posted in culture salvage, music on December 21st, 2010 by RevStu

Because I never thought I'd ever see this again:

There are two reasons I'm incredibly happy about suddenly and unexpectedly rediscovering it – as I just have – of which the first is the less important.

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I am better than you

Posted in free stuff, games, iOS, iPad on December 21st, 2010 by RevStu

…at the super-fun Crystal Dash (free today, in iPod and iPad flavours).

If anyone can beat 321 points in Rush mode today, I will send them 50p.

Previously true thing now re-true

Posted in bargains, games, iOS on December 20th, 2010 by RevStu

Driver's on sale for 59p again, in case you missed it when it was free.

The controls work exceptionally well, it's an all-round superb port, and unless you hate Driver itself (for which there are several legitimate justifications), the iOS version is a stunning bargain. That is all.

Real Racing 2 in 45 words

Posted in games, iOS, stupidity on December 19th, 2010 by RevStu

Ooh! Pretty graphics, great performance even on old hardware, real-life cars, 15 opponents on track, surprisingly good CPU competitiveness. Let's play!

Race. Grind, grind, grind, unlock new track. Grind, grind, grind, grind, grind, unlock new track. Grind, grind, grind, grind, grind, grind, grind, grind, quit.

Fuck all that gameplay shit, what’s the box like?

Posted in games, stupidity on December 18th, 2010 by RevStu

The funny thing about WoSblog's recent Gran Turismo 5 piece (at the time of writing by far the most-read individual post in WB history, although the various Benchmark Reviews bits added together outstrip it by miles as the single most popular topic), is that everyone took it as being mostly an attack on Eurogamer, which was never really the intention.

This is, though.

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Who sexually abused Steve Jobs?

Posted in apocalypse, disturbing, games, investigative journalism, iOS, iPad, stupidity, useless Apple cunts on December 16th, 2010 by RevStu

Come on. It must have been one of you, or someone you know, and it's time to own up. Because until we deal with this serious issue and reach some sort of closure, Jobs is going to keep taking it out on the rest of us.

There's simply no other remotely plausible explanation for the staggering hostility – no, make that absolute naked loathing - with which Apple continues to treat the hundreds of millions of customers who've made it so rich.

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Another game I’m best in the world at

Posted in awesomeness, games, iOS, iPad on December 15th, 2010 by RevStu

…is the highly excellent and conspicuously free Parsec (iOS universal).

Will this latest spell at the top of the global heap last longer than similar heroic triumphs on Age Of Zombies Lite, Death Ball or Koan? Only time (by which I probably mean "around tea time") will tell.

EDF! EDF! XBL!

Posted in awesomeness, games, x360 on December 13th, 2010 by RevStu

You know how EDF2017 on the Xbox 360 is more or less the best game ever made (in 2007)? But you know how it's been almost impossible to find a copy of it for sale anywhere since about 2008? Boy, is it ever YOUR lucky day!

Because in a development I really didn't see coming, it's now available for download via Xbox Live. Yep, that's a full-size game previously sold on disc, that you can now buy as a digital download to avoid being scalped by eBay profiteers. Unfortunately you're now going to be scalped by Microsoft instead.

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You know… for kids

Posted in pictures, politics on December 11th, 2010 by RevStu

A collection of some of the best pictures from the student protests.

Click for bigger versions.

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Here comes tomorrow

Posted in politics on December 10th, 2010 by RevStu

So unsurprisingly, we're already knee-deep in the pre-prepared narrative: that the unacceptable and shameful violence of the student protests has destroyed all public sympathy, and there'll be no more softly-softly treatment.

Thank heavens. I'm all for protest, but I won't stand by and watch the police have to face down a terrifying bunch of 15-year-old kids, some of them armed with sticks, with no protection other than their body armour, riot shields, truncheons, horses, vans and helicopters.

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