WoSland Game Of The Year 2005

Posted in games, WoS retro on August 2nd, 2011 by RevStu

You start to bargain with yourself, after a little while. "That one didn't count, I got killed stupidly on Mission 1 so it was just a practice", you say.

Then it's "Well, I was going to stop at 10 o'clock, but now it's five past and I've missed the start of the programme I was going to watch, so I might as well have 25 more minutes till the next one's on."

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Less of a feature, more of a survey

Posted in analysis, games on August 1st, 2011 by RevStu

I've been racking my brains for most of this afternoon, because it's too humid to do anything that involves physical movement. I've drawn a blank, so I figured I may as well ask the millions of readers of WoSland for help.

Can anyone think of a single really good shmup in the entire history of gaming that's ever been created by an English-speaking developer?

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The Coin Dozer Gospel

Posted in analysis, games, politics on July 31st, 2011 by RevStu

Readers of a spiritual or elderly bent may be aware of the parable of the Deck Of Cards. (You can listen to a splendidly reverby take of Wink Martindale's definitive version by clicking this convenient link here.)

But you don't have to go back to the 1950s for a similarly instructive metaphor for the contemporary age. Because the iOS game Coin Dozer serves, if you don't want to carry around a bulky copy of Das Kapital, as a bible of the modern capitalist world. Shut up, it's not bollocks.

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The ambassadors’ reception (of lots of free games)

Posted in analysis, games, nintendo on July 29th, 2011 by RevStu

In all the hubbub about the 3DS price cut, little has been made of Nintendo's compensation package for "3DS Ambassadors", by which they'll all get 20 free Virtual Console titles, split equally between old NES and GBA games. Just a nice offer to make peace with people who might feel a bit ripped off, right?

The problem with the package, however, is that it might be a bit too good.

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Panic on the streets of Kyoto

Posted in analysis, games, nintendo on July 28th, 2011 by RevStu

I get the feeling that Nintendo just don't understand what's happening to them any more. They're doing what they've always done, and what's made them swillions of dollars for the last half-decade, but the public just aren't biting this time. And now the gaming giant's nerve has cracked altogether.

Today's announcement that the company is to slash the trade price of the stumbling 3DS by a third, just four months after release, has taken everyone by surprise. But it really shouldn't have.

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The turning tide

Posted in analysis, games on July 27th, 2011 by RevStu

Admired WoSland acquaintance and slow reader John X has a piece today on the estimable Rock, Paper, Shotgun about gaming revenues. Obviously it's mostly focused on the PC and is therefore of limiSNNOOOORRRRRE.

Eh? What happened? Where am I? Oh yeah – the PC part of the story is of course epically uninteresting because it's about the PC, but there's a much more intriguing and zeitgeisty fact buried away in the passing.

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WoSland predictions: wrong again

Posted in bargains, games, iOS, iPad on July 26th, 2011 by RevStu

Back in June we forecast that it'd take about a month for the three-game downloadable content pack for Galaga 30th Collection to drop from a frankly optimistic £5.49 to an entirely more reasonable £2.99 price point.

In fact, I got it wrong yet again – it was six and a half weeks.

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Norway killings – gamers react

Posted in games, wrongness on July 23rd, 2011 by RevStu

Distant Assassin: Reload goes free.

And sniper game Contract Killer, without being the subject of any update or price cut or reviews, suddenly leaps out of nowhere up the popularity charts. Sigh. And no, I'm not making those links.

Who stole the Magic Equation?

Posted in crime, disturbing, games on July 21st, 2011 by RevStu

The worlds of videogaming and science were equally stunned this week, when news broke of the disappearance of one of the former's most precious artefacts from the premises of Finnish developer Rovio. At this stage it's unknown whether the loss was the result of theft of accident, but in either event the consequences for gamers are likely to be serious.

That's because Rovio – producers of the iconic multiplatform mega-hit Angry Birds – have somehow contrived to lose the Magic Equation.

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Gougey Birds, more like

Posted in games, post #500, travel, unbargains on July 19th, 2011 by RevStu

"Hello WoSland readers! We are some Angry Birds plushies that Reverend Stu saw in a gadget shop in Cheltenham at the weekend."

"We're fractionally larger than a football, and we each cost FIFTY POUNDS."

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Point-counterpoint

Posted in analysis, games, WoS retro on July 17th, 2011 by RevStu

Celebrated WoSland associate and cloth-tasted idiot John X has been given free rein on Eurogamer today to spout a load of witless nonsense about the awful cancerous blight on the face of videogaming (and of all humanity) that is the galactically abysmal Tomb Raider Legend.

In the interests of balance and the correction of record, WoSland here presents the opposing view, retrieved from the National Archive Of Sanity.

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Things in games that are true in real life too

Posted in free stuff, games, iOS on July 8th, 2011 by RevStu

(From the lovely The Rainy Day 2, free.)

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Wrongness trilogy completed

Posted in disturbing, games, iOS on July 6th, 2011 by RevStu

This has been quite an unsettling week, one way and another.

(A troubling scene from Creatures & Castles, free today.)

Spoiler alert

Posted in disturbing, games, iOS on July 5th, 2011 by RevStu

If you don't want to know the unexpected, tragic but ultimately life-affirming and deeply moving storyline of Zookeeper DX Touch Edition (which is revealed on completing Normal mode), look away now.

(By which we mean, "don't click on that picture".)

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Guess who’s back?

Posted in games, iOS, weirdness on July 3rd, 2011 by RevStu

Trust me, you didn't see this one coming.

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